Motivated by the lack of empirical research and theoretical or practical examples, the present study seeks both to investigate the impact of immersive consumer VR on ICC in online intercultural exchanges, as well as to evaluate the feasibility of employing such technology in a real-world classroom setting. In order to achieve these goals, this study was carried out in cooperation with an existing telecollaborative partnership between American and French high schools. Given the limitations of such a context, this study takes a descriptive rather than empirical approach. To guide observations, this study addresses the following research questions:
Within this partnership, American students in French language classes interact with French students in English-focused section européene mathematics courses. While most American students are only beginning their French language studies, many of the French students are already quite proficient in English. Although efforts are made to align student interactions to the French language curriculum, due to this discrepancy in language ability, the primary aim of the partnership is cultural exchange. Furthermore, a six-hour time difference alongside inconsistencies in class scheduling and academic calendars between the two schools require that many exchanges be done asynchronously and at irregular intervals.
Enabling these interactions are a variety of technological resources. Both schools have limited wifi internet and provide each student with a device (e.g. Chromebook, tablet) for classroom activities. Additionally, many students possess a smartphone, though compatibility with newer software varies.
This study’s interventions were tailored to the needs and curricular obligations of the participating instructors. Owing to the more specifically defined needs of the American students, the author chose to address the established state French language curriculum. Thus, this study design primarily addresses ICC through the lens of French language acquisition, though additional data for the English-language learning students were also collected. Based on instructor assessment of student motivation and language proficiency, the third-semester students were selected as the primary participants. Through a combination of the Gerlach and Ely Design Model, ASSURE Model, and a Backwards Design approach, and in accordance with the official curriculum, instructor-specified learning outcomes, as well as the highlighted components of ICC development (Figure 1), the author designed a series of VR-enhanced telecollaborative activities focusing on the interplay of presentational and interpersonal language skills with intercultural learning (Table 2). In order to maintain flexibility and minimize additional effort on the part of the French students, the activities were partially aligned to the first-semester curriculum such that student artifacts could optionally be recycled for use with a broader group of students. To facilitate activities that required technology unavailable at the cooperating sites, the author supplied the instructors with the requisite devices, namely 360° video cameras and additional smartphone accessories.
Included within these proposed activities were methods of assessing learner ICC via analysis of its two primary components: linguistic and intercultural competency. These competencies were further subdivided and corresponding evidence and methods of assessment were selected (Table 3).
Table 2. VR-Enhanced Telecollaborative Activities | |||
Activity 1 | Exchange of 360°/VR Panoramas | ||
Activity
Exchange & Viewing Exchange panormas with partner class and view them individually. Students discuss received panoramas as a small group, then as a whole class. Students compare, contrast, and reflect in a journal/portfolio using the following prompt:
Duration ~2 weeks
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Curricular Content | Skills Developed | Technology Required | |
Main Themes: Vacation and outdoor activities; the environment and its protection Communication Objectives:
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Language
Presentational Speaking Interpretive Listening Investigate (Products & Practices) |
Smartphone Google Cardboard Cardboard Camera (App) |
|
Activity 2 | Exchange of 360°/VR Videos | ||
Activity
Exchange & Viewing Exchange videos with partner class and view them with their groups Students discuss received videos as a small group, then as a whole class. Students compare, contrast, and reflect in a journal/portfolio using the following prompt:
Duration ~2 weeks
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Curricular Content | Skills Developed | Technology Required | |
Main Themes: Going shopping and asking for services Communication Objectives:
|
Language
Presentational Speaking Interpretive Listening Investigate (Products & Practices) |
Smartphone 360° Video Camera Google Cardboard YouTube (App) |
|
Activity 3 | VR Teleconferencing | ||
Student Preparation
Activity
Discussion (Optional) Students discuss the experience as a small group and/or whole class. Students compare, contrast, and reflect in a journal/portfolio. ~2 weeks
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Curricular Content | Skills Developed | Technology Required | |
Main Theme: Travel Communication Objectives:
|
Language
Interpersonal Communication Interact (Language & Behavior) |
Smartphone Google Cardboard Wired Headset w/ Microphone vTime (App) |
Table 3. ICC Assessment Methods | |||
Intercultural Communicative Competency | |||
Linguistic Competency | Intercultural Competency | ||
Language Proficiency | Interlanguage Pragmatics | Knowledge, Attitudes, & Behaviors | |
Evidence
Learner Artifacts |
Evidence
Learner Artifacts Intercultural Interactions |
Evidence
Learner Reflections |
|
Assessment Method
Instructor Rubrics ACTFL Can-Do Statementsa |
Assessment Method
Discourse Analysis |
Assessment Method
ACTFL Intercultural AACU Rubricc |
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a. (American Council on the Teaching of Foreign Languages, 2017a)
b. (American Council on the Teaching of Foreign Languages, 2017b) c. (Association of American Colleges and Universities, 2009) |
American Council on the Teaching of Foreign Languages. (2017a). NCSSFL-ACTFL Can-Do Statements: Performance Indicators for Language Learners. Available from, https://www.actfl.org/sites/default/files/CanDos/Can-Do_Benchmarks_Indicators.pdf
American Council on the Teaching of Foreign Languages. (2017b). NCSSFL-ACTFL Can-Do Statements: Performance Indicators for Language Learners. Available from, https://www.actfl.org/sites/default/files/CanDos/Intercultural%20Can-Do_Statements.pdf
Association of American Colleges and Universities. (2009.) Intercultural Knowledge and Competence VALUE Rubric. Retrieved from https://www.aacu.org/value/rubrics/intercultural-knowledge